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Azh Clan Admin
Joined: 31 Jul 2002 Posts: 9607 Character Skills: Grandmaster Grumpiness
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Posted: Sat Feb 06, 2010 9:18 am Post subject: |
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I'm still unable to connect to the patch server. It's been over 2 days now.
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_________________ *snorts* |
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Grasknak

Joined: 21 Sep 2002 Posts: 2282
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Posted: Sat Feb 06, 2010 9:33 am Post subject: |
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Are you using the launcher and not the patcher, Azh?
I was and I switched it and it works faster. Before that though, I'd get the connect erre, the shut down and immediately restart the patcher and after a few / several times it would work ...sometiimes.
When I got the patcher to work yesterday evening, it did so after several quick restarts of the patcher. When I switche dto the launcher, it qued up the screen with the play button almost immediately. Also the launcher was in soem wierd place like User / AppData / Temp / Rar$EX<somethin>
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Azh Clan Admin
Joined: 31 Jul 2002 Posts: 9607 Character Skills: Grandmaster Grumpiness
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Posted: Sat Feb 06, 2010 9:36 am Post subject: |
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I've tried Mortal Online Launcher.exe and updater.exe. Both time out when trying to connect to the patch server.
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_________________ *snorts* |
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Grasknak

Joined: 21 Sep 2002 Posts: 2282
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Posted: Sat Feb 06, 2010 9:55 am Post subject: |
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Darn.
right click, properties, run as admin?
checked the support forum?
My mandrive executable >mr.fixit is failing! 
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Azh Clan Admin
Joined: 31 Jul 2002 Posts: 9607 Character Skills: Grandmaster Grumpiness
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Posted: Sat Feb 06, 2010 9:59 am Post subject: |
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I posted on their forum. I'm not the only one running into these problems.
But, I did finally get my beta key for Dawntide, so I'll probably be posting something on that game later today.
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_________________ *snorts* |
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Zul'rah

Joined: 06 Feb 2003 Posts: 989 Character Skills: Kitty CloMper!
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Posted: Sat Feb 06, 2010 5:43 pm Post subject: |
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If you're trying to DL the patchs, just select the torrent and run it by itself. You just need to DL Utorrent or something like that.
C:\Program Files (x86)\Start Vault\Mortal Online\patches
They'd be in this folder.
The patcher has to atleast DL the torrent file, then you can run it manually.
I couldn't get the thing to patch, so that's what I did. The only one I didn't use an outside torrent for was the last patch. It was rather small and the MO patcher was doing decent speed.
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_________________ ~Where logic fails.. instinct prevails
MMO search mode: Active!
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Zavha, Zuhna, Zazyl -breeding armies of Irekei babies at a desert near you |
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korrg
Joined: 21 Jun 2008 Posts: 189
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Posted: Sat Feb 06, 2010 6:23 pm Post subject: |
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tried this link, after installing got an error message saying I needed to install a .NET framework wth is that? and where do I get one?
"to run this program, you first must install one of the following versions of the .NET Framework: v2.0.50727"
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_________________ I gave the old Mojo box a good whack... it didn't seem to help any |
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Grug'tar
Joined: 30 Jan 2003 Posts: 1222
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Grish'Nakh

Joined: 22 Aug 2002 Posts: 912
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Posted: Sat Feb 06, 2010 7:59 pm Post subject: |
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Was finally able to start updating by DLing the last link here.
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Lugnakh

Joined: 22 Aug 2002 Posts: 539 Character Skills: Sleepin...
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Posted: Sat Feb 06, 2010 8:13 pm Post subject: |
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| Grasknak wrote: | | Hamurak wrote: | | ...if you get this after patching, just run the mortal online launcher, instead of the updater. |
Awesome! Thanks Hamurak.
I'm in game right now attempting to circumambulate the game wolrd.
Anyone have a "good" map or know where one is? I'm using this rough map but I've no idea how accurate or not it is. I think the sun in game is in the "west". Well, I'm using that as an assumption to help navigate. If so, I am in what I believe to be the SE corner of the map going clockwise.
It'd be nice to run into someone I was confident wouldn't kill me or try to steal everything I own (not much). |
I found this one last night:
http://www.navemap.com/myrland
I'm in Fabernum or whatever it's called, trying to chop trees and not get killed every 5 seconds 
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_________________ "Latz teefin owr blah!!! Latz guin tu meet owr lawyur in singul combat!!!" Zortee |
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Grasknak

Joined: 21 Sep 2002 Posts: 2282
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Posted: Sat Feb 06, 2010 8:30 pm Post subject: |
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That's the exact same map Lug. 
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Grasknak

Joined: 21 Sep 2002 Posts: 2282
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Posted: Sat Feb 06, 2010 8:34 pm Post subject: |
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| Grish'Nakh wrote: | | Was finally able to start updating by DLing the last link here. |
Here's the translation for that sequence at the bottom. I extracted the whole thing to SV\MO like it says , clicked the "new" launcher, and it started updating. Only 22 hours to go for the first patch | googletranslate wrote: | | Download the luancher from here, unpack the game folder, overwriting any existing general. (scompattatelo in questa cartella \Start Vault\Mortal Online ) (unzip to this folder \ Start Vault \ Mortal Online) |
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korrg
Joined: 21 Jun 2008 Posts: 189
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Posted: Sat Feb 06, 2010 10:02 pm Post subject: |
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awesome! thanks
Thanks also Grasknak I needed to go through this as well looks like @10 hrs for me!
is there anyway to tweek to torrent speed? should I limit my max download or upload? Torrent port 1108 Max Conns 200 ( that last bit means nothing to me)
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_________________ I gave the old Mojo box a good whack... it didn't seem to help any |
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Snurk
Joined: 07 May 2006 Posts: 300
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Posted: Sat Feb 06, 2010 10:35 pm Post subject: |
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If you guys are having issues with the launcher's torrent program, check and make sure that your ports, namely 1108, have been opened.
Oh, and another solution to fix the remote server error is to run updater.exe until it downloads and installs the new launcher. You might need to run it a couple times, but once it goes through, you shouldn't encounter the problem anymore.
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_________________ BattleMaster | FOnline | DA:O | MW:2 |
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Lugnakh

Joined: 22 Aug 2002 Posts: 539 Character Skills: Sleepin...
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Posted: Sat Feb 06, 2010 11:59 pm Post subject: |
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| Grasknak wrote: | That's the exact same map Lug.  |
LOL! What I get for just looking at the link addy and not actually clicking on it...
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_________________ "Latz teefin owr blah!!! Latz guin tu meet owr lawyur in singul combat!!!" Zortee |
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Grish'Nakh

Joined: 22 Aug 2002 Posts: 912
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Posted: Mon Feb 08, 2010 6:50 pm Post subject: |
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Downloaded and updated.
Created a character and spawned at a random town, where there was much mining at a large rock in the center. Found out that I was born without a harvesting skill... 
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Lugnakh

Joined: 22 Aug 2002 Posts: 539 Character Skills: Sleepin...
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Posted: Mon Feb 08, 2010 7:11 pm Post subject: |
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I fell off the mountain at Fabernum last night while in ghost mode, so now I am making my way to Meduli, which I hear is a happening town.
Edit: Stopped off at Kranesh and learned that banks are not worldwide...so back to Fabernum to get my stuff. Also noticed Kranesh is guard free.
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_________________ "Latz teefin owr blah!!! Latz guin tu meet owr lawyur in singul combat!!!" Zortee |
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Grish'Nakh

Joined: 22 Aug 2002 Posts: 912
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Posted: Mon Feb 08, 2010 7:59 pm Post subject: |
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Created a new character, and spawned by the tower south of Fabernum. Headed down the mountainside to the lake. Took a tour around the lake going clockwise, and found myself in the town of Fabernum, where I crashed. Killed some Gazelles and another small critter along the way. Passed a guy who had tamed a giant boar.
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Lugnakh

Joined: 22 Aug 2002 Posts: 539 Character Skills: Sleepin...
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Posted: Mon Feb 08, 2010 8:45 pm Post subject: |
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Hey Grish, since you're in Fabernum I'll hang around there for a bit, see if I can run into you. In game as Lug of course.
Found a fix for the missing book issue, the folks on the IRC channel suggested deleting all MO files and reinstalling but there is a download that did the trick.
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_________________ "Latz teefin owr blah!!! Latz guin tu meet owr lawyur in singul combat!!!" Zortee |
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Hamurak
Joined: 21 Sep 2008 Posts: 473
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Posted: Tue Feb 09, 2010 7:10 am Post subject: |
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TO fix the book bug, there is a single .db file you can download and replace the older one. Fixed it for me.
content.db link
Put the file in your Mortal Online>Atlas>Data>Nowgame>Content>(folder with a string of numbers for a name) and overwrite the old content.db this will fix the missing basic skill books bug.
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_________________ Weezug Gobo Shaman Fixxa an Zappa! |
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Grasknak

Joined: 21 Sep 2002 Posts: 2282
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Posted: Sat Feb 13, 2010 7:45 pm Post subject: |
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How are things going along here? I've been busy in dawntide this week
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Grish'Nakh

Joined: 22 Aug 2002 Posts: 912
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Posted: Sun Feb 14, 2010 12:46 am Post subject: |
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Haven't had much time for gaming. 
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Xorv

Joined: 19 Aug 2002 Posts: 1921
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Posted: Sun Feb 14, 2010 1:41 am Post subject: |
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I decided to check MO beta out tonight, made some characters, walked around the starting town, killed some chickens and sold their remains for 50 silver.
From what I've seen it matches with what I've heard said, this game is a lot rougher than Darkfall was when I tried out its beta. Still concept wise I like it, and apparently there's some big patches coming this month. Can only hope MO or Dawntide turn out to be good games eventually.
I had no problems installing and running it after I had installed Windows Installer 3.1 and .net 3.5. The MO Installer added PhysX for me, so didn't need to do that manually.
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_________________ AKA Xorv, Kaur, Rutkad, Nibili, & Static Oblivion |
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Azh Clan Admin
Joined: 31 Jul 2002 Posts: 9607 Character Skills: Grandmaster Grumpiness
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Posted: Tue Feb 16, 2010 8:04 am Post subject: |
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The last few times I've tried to login, I started with nothing at all in my backpack. Makes it kind of difficult to get started.
News about upcoming patches:
| Quote: | Dear community,
As you know we have been working on fixing the lag we have been experiencing during the latest open beta phase. We've successfully pinpointed the main reasons for his and are currently solving them as fast as we can.
We have also had some problems with our patcher, both in the terms of a huge amount of new players trying to connect to the game, and that we had too few servers hosting the data. We have now updated this and it should work a lot better now. As already announced the (by now) outdated client on the Mortal Online DVDs will now properly update itself.
We will have a small patch on Monday 15th of February, containing a combat overhaul which will improve the overall feeling and flow of the combat. This includes updated hit boxes, real weapon arcs (to hit your target more accurately not relying on where your “crosshair” is but where the actual blade is), some bug fixes and some small features. We are looking forward to hearing your response on these important changes.
On 22th of February we will release a huge content patch including even more combat changes, changes to the magic system, new weapons, obviously new content as in new areas, pickables/resources, npcs and mobs, new player buildings and some other stuff you may find very interesting.
We are looking forward to release these patches as they affect the core of the combat in the game and we think the result is very good so far. This is of course something we will continuously improve and polish since it’s an important factor of the game. |
(source)
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_________________ *snorts* |
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Xorv

Joined: 19 Aug 2002 Posts: 1921
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Posted: Thu Feb 18, 2010 3:38 am Post subject: |
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A little bit of new info on Magic...
| Quote: | This was in IRC[...]
Tal: Magic. Will only magic builds be successful?
Henrik: talfryn of course
Tal: When can we see a real diversity in magic, with assisting classes, and utility spells?
Henrik: Soon
Tal: Henrik, will there be unique spells/abilities that only a few players have, or that players must find?
Henrik: talfryn yes, some things will be spawned once only or a few times, if you find that skill/spell or such, you are in control of its destiny, as in will you share the skill/spell/info?
Tal: Henrik, will there be any degree of sub specialization within magic, IE some people wind up healing while others do wind spells (Wild guess)?
Henrik: Talfryn, there will be a lot of magic coming along the other magic schools. we have about 12 or 13 planned completely diff magic schools.
PopeUrban: About when can we expect to start seeing more schools Henrik?
Henrik: they will be implemented into the world whe you least knows it, to you to find out, and share with the rest if you are interested in doing so
Tal: Henrik, could you reveal to us some of the possible candidates for the upcoming new magic schools?
Henrik: talfryn hmmm, necromancy |
Link
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_________________ AKA Xorv, Kaur, Rutkad, Nibili, & Static Oblivion |
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