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Scavenger Power?

 
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Hin



Joined: 20 Aug 2002
Posts: 5118
Character Skills: Pie

PostPosted: Tue Mar 01, 2011 7:55 am    Post subject: Scavenger Power? Reply with quote

I don't know if it's just pure luck but I ran as a scavenger this time around and i was amazed by the amount of items i found in one day...

- nuts and bolt
- copper pipe
- electronic component
- fat cat
- trestle
- concrete

plus a metric carpload of other semi-useful junk.

What else is that the Scavenger is the only hero with true staying power. The scout usefulness fizzles into a regular citizen with hero powers after a couple of days. The guardian lasts a bit longer, but is essentially replaced by water guns when plumbing comes. But the scavenger will be useful the whole game!

i'm sold.

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watarg



Joined: 20 Aug 2002
Posts: 6095

PostPosted: Tue Mar 01, 2011 8:16 am    Post subject: Reply with quote

I noticed the top players are almost all scavengers. It makes sense if you're able to find lots of defensive objects that you'll survive longer.

I also like the guardian (with healthy body = 5cp). We'll need them to clear out the high zombie zones in the later game. However, i'm leaning towards 1 guardian per coalition and rest scavengers for optimal survival.


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Wat - "annudur rok pikun peon"
Gimbinbuurz - "me be kleanin aftur dem urks mon."
Wat - "Woden's defendur: ABC/Rag/Vamp/Deathwave slayer"
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Gutlak



Joined: 14 Jul 2005
Posts: 1829

PostPosted: Tue Mar 01, 2011 3:30 pm    Post subject: Reply with quote

Scavengers are awesome. They get so many more items in comparison to everybody else. The only thing they need though is for groups to help support their scavenging when the zombie count goes sky high.

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